I’m pretty sure that everyone reading this loves playing games with a passion, myself included. However, what if I told you that you could actually create your own game? I’ve shamelessly delved into coding as a hobby, having used quite a few game engines to try creating my quirky creations.
Today, I’ll be covering 2 of the most popular game engines: Unity and Unreal Engine 4. This article will go over their respective main features, optimization, and other perks.
With the option to create a game for different devices (mobile, PC, console), there is also a Unity mobile app that you can download for direct testing. This makes it extremely helpful to see if everything in your game is compatible for mobile. In general, debugging is very simple to do in Unity, as you can see any errors or obsolete code that may appear immediately while testing.
Comparatively, I personally find it easier to create or edit in-game objects in Unity, as opposed to Unreal Engine 4. You can create prefabs, animate characters, create camera sequences and more efficiently. As for coding, Visual Studio should automatically come installed as well. I think this is a fantastic coding editor, since you can implement Unity-related API and have things looking aesthetic.
Unreal Engine 4
Unreal Engine 4 is a fantastic engine to use, especially for beginners or coders that don’t really like the clunkiness of coding languages. UE4 showcases a simple blueprint system, where you can link and connect functions, commands and condition branches! This essentially means that you don’t have to remember all the complex aspects from a coding language, as you can just connect your concepts together with ease. However, there’s also an option to do manual C++ coding for programmers are into it.
With UE4 having open-source coding, this allows programmers to create their own modules and modifications to their liking. This is helpful for custom features, which can speed up the development progress immensely. Unreal Engine 4 has been around for a long time, so regular updates and performance upgrades are being made to improve the engine!
Furthermore, it’s apparent that Unreal Engine 4’s graphics are extremely good, with lighting and baking constantly rendering. There is also compatibility for teams to work on a project simultaneously. For big projects though, some people have complained that there is a bit of a load time because of this. On the other hand, there are a lot of templates to choose from in the beginning (FPS, TPS, Top Down Shooter, Puzzle, etc.), which can really help get you started on a project!
Performance-wise, both engines see to stable and easy to use in their own way. Overall, it just comes down to what kind of coding language you’d like to pursue, as well as what you exactly have in mind for your game… Is it a multiplayer shooter? 2D RPG game? This is all very important to consider!
Having self-learned it myself, I believe that coding isn’t actually that hard to get into. There are plenty of amazing tutorials online… My favorite go-to YouTuber for Unity would be Brackeys. After looking at some forums, I think that Unity has more active users that’ll be able to help you. Still, both engines have a feature implemented where you can’t test-play your game, if there is an error or needed asset missing.
In terms of money, users have stated that Unity seems to be the more affordable option, especially if you’re starting out (even though Unity and UE4 have free versions as well). With these game engines, you can create masterpieces for all sorts of platforms.
Before I finish off this article, I’d like to just tell you guys about one website. Mixamo is a platform where you can get custom animations and characters for free! Whether you need idle cycles, fighting, dancing or dying animations, Mixamo is the place for all aspiring developers. These assets can act as placeholders or also just make your final game look professional… But I recommend making your own characters and objects in the long run.
Despite Unity and Unreal Engine 4 being arguably the most popular gaming engines out there, I still cannot stress how many other platforms are available to use, all of which shouldn’t go unnoticed. Stay tuned for another article on the more underrated ones in the future!